Project Arkavite [0.7.0-A] - Sandbox!


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Greetings one and all! The time has finally come!

As of version 0.7.0-A, the sandbox will now be accessible to all. Run around, play with slimes and fiddle with items. With this, we have officially entered a new stage in development. I’d love to hear all your feedback, criticism and critiques, so that I may bring Arkavite to you in the best possible form.


On top of opening up the sandbox, this new patch gives players a voice. While the player character is unlikely to get voiced lines, they still make grunts, groans and other such sounds. At character creation, you may now pick between several character voice options and adjust voice pitch.

Arkavite - New Voice Options

I’ve also brought back the fabled intro sequence. If you love to overanalyse and decode titbits of lore, I’m sure you’ll like it. Otherwise, it should still be pretty good at amping you up right out the gate. If it’s all too much, there is an option to disable the intro sequence in settings.

Under Extras, we now have a CYOA section. Arkavite has a CYOA manager / editor in its backend which I use to drive the character creator, and spell book. In all likelihood, it will be used to build more game systems in the future. This CYOA manager has too much potential for it to be relegated solely to managing the character creator and spell book. As such, I’ve decided to open this system up to modders and CYOA creators. While the current iteration doesn’t let you edit Arkavite’s game files, it can be used by anyone who wants to make, share and play their own little interactive choice driven narratives. A standalone version is also available!

An idea I’ve toyed with in the past is making it so that these narratives people develop and share, can be collected in game. Books written by other players scattered throughout the world, or a little collectable interactive tale. That all may be far off, but there is a lot of potential for this system.

As it’s been requested quite a bit, when I have a spare moment, I would like to examine which features could be made moddable. Translations and language should be coming after just a little more combat work...

I would also like to present, the new Arkavite updater! This is a simple launcher for the game which checks for updates when you start it, and handles the download / installation process automatically. As builds have surpassed the 1GB threshold, having something like this in place will make moving from version to version a smoother experience.

On the topic of releases, I will be switching to a staggered release format moving forward, where backers get updates a set number of weeks ahead of everyone else. That tends to be the more typical way of running updates for these kinds of projects. Public releases for Arkavite have been rather disjointed up until this point due to the gap between character creator updates and playing catch-up with core and sandbox development. Save for a few special cases, I’m hoping to straighten out the release pipeline.


What’s Cookin?

Now the new release is live, I’m sure there will be the odd issue which needs fixing. Other than general fixes, I’m sure you’d like to know what’s on the development horizon, I am currently prototyping dungeon development, along with our next mob. I also expect to see more trait implementation in the coming weeks. As for smaller features, the interaction log may arrive soon, as well as some additional interaction mechanics, and save slots.

As always, If you like what I do, and want to see it grow, please consider subscribing today, or give the project a share. Every bit of support goes a long way in making all this possible!

Thank you all so much for following along. Now, I must return to the development dungeons. I wish you all the best. Until next time~

Files

Arkavite Updater (WIN).zip 60 MB
10 days ago

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